Game-based learning is an instructional approach that uses an actual game, digital or non-digital, with genuine rules, goals and competitive or cooperative play, as the vehicle for learning content, distinct from gamification, which layers game-like elements such as points and badges onto instruction that is not itself a game. It ranges from simple classroom review games to purpose-built educational video games and simulations, and has grown substantially since the 2000s alongside the wider expansion of educational technology.
Facts
Central QuestionHow can a game with defined learning outcomes balance subject matter with gameplay so that players retain the subject matter and apply it to the real world? 1 Most Effective ForLearning subjects, concepts, historical events or cultures, and skills through play 2 Sources
1. Wikipedia: Educational game
Game-based learning section, second sentence
Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world.
In Group: Game, Simulation and Flipped Learning Strategies, Lead
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.
View the Source2. Educational game, Wikipedia
Lead section, second sentenceQuote, Lead section, second sentence
learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play
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