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Instructional Design and Curriculum Frameworks

Instructional Design and Curriculum Frameworks groups models and taxonomies for structuring what is taught and how a lesson or curriculum is sequenced, distinct from a psychological theory of how learning itself happens inside the learner. Belongs here: Bloom's Taxonomy and SOLO Taxonomy, hierarchical classifications of learning objectives and outcome complexity used to design instruction and assessment; Understanding by Design, Grant Wiggins and Jay McTighe's backward-design framework starting from desired outcomes; Spiral Curriculum, Jerome Bruner's principle of revisiting topics with increasing complexity over time; Anchored Instruction, a multimedia problem-based curriculum design from the Cognition and Technology Group at Vanderbilt; Cone of Experience, Edgar Dale's model ordering instructional media from concrete to abstract; Object Lessons, the nineteenth-century method of teaching through structured observation of physical objects; and Threshold Concepts, the framework identifying gateway ideas within a discipline that transform a learner's understanding once grasped. Does not belong here: a psychological account of how a learner processes, retains or is motivated to engage with material once instruction is designed, which sits in one of the learning-mechanism groups instead.

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Comparison
Era of Emergence
55 BCE 1
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1. Controversia (Wikipedia)
Controversia, History section
Quote, Controversia, History section
Based on an example of the exercise cited in Cicero's De oratore, it is cited that controversia emerged at least during 55 BCE, the date of De oratore's composition.
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