Educational entertainment, often called edutainment, is content or media designed to both entertain and educate, combining elements of a lesson with the engaging format of entertainment such as television programs, games, or films. Examples range from children's television programs like Sesame Street to educational video games and interactive museum exhibits, all intended to make learning more engaging and enjoyable, particularly for younger audiences. Critics of the genre argue that the entertainment element can sometimes dilute educational rigor or that engagement does not always translate into deeper learning. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/
Facts
Core ClaimEducational entertainment, known as edutainment, is media built to teach through entertainment, distinguished from ordinary entertainment because its content is intended to teach and its entertainment value is incidental to that teaching aim. 1 FAQs
Where does the word edutainment come from?
A blend of education and entertainment, in use by 1933 for radio programming that mixed lectures with comedy.
Edutainment is a portmanteau of education and entertainment. The term has been used as early as 1933, when The Australian Women's Weekly described it as a newly coined word in the broadcast industry for a genre of programming that blended radio lectures with elements of comedy shows. The noun was later used by Robert Heyman in 1973 while he was producing documentaries for the National Geographic Society.
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Sources
1. Educational entertainment (Wikipedia)
Lead section, sentence 1
Educational entertainment, also referred to by the portmanteau edutainment, is media designed to educate through entertainment.
Lead section, sentence 2
The term has been used as early as 1933.
Lead paragraph, education-level
Educational entertainment, also referred to by the portmanteau edutainment, is media designed to educate through entertainment.
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