Theories and techniques built on the observable behavior of learners, including classical and operant conditioning, the law of effect, reinforcement principles, applied behavior analysis and the classroom systems that grew from them, such as token economies, positive behavior supports and programmed instruction. A theory belongs here when the cited article defines it through conditioning, reinforcement, contingencies or the analysis of behavior. It excludes information processing models and embodied accounts of cognition, which sit in their own groups.
All Conditioning and Behavior Analysis Theories
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Skillstreaming (Wikipedia)
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Behavior theorists, including Albert Bandura described the processes of modeling, behavioral rehearsal, and reinforcement which are the basis of the Skillstreaming approach.
View the Source Principles of Learning (Wikipedia)
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Edward Thorndike developed the first three "Laws of learning": readiness, exercise, and effect.
View the Source Operant Conditioning (Wikipedia)
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Operant conditioning, also called instrumental conditioning, is a learning process in which voluntary behaviors are modified by association with the addition (or removal) of reward or aversive stimuli.
View the Source Behavioral cusp (Wikipedia)
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A behavioral cusp is any behavior change that brings an organism's behavior into contact with new contingencies that have far-reaching consequences.
View the Source Errorless learning (Wikipedia)
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Errorless learning was an instructional design introduced by psychologist Charles Ferster in the 1950s as part of his studies on what would make the most effective learning environment.
View the Source Wikipedia: Good Behavior Game
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The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior.
View the Source Wikipedia: Positive Behavior Interventions and Supports
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Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.
View the Source Wikipedia: Precision Teaching
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Precision teaching is a precise and systematic method of evaluating instructional tactics and curricula.
View the Source Token economy (Wikipedia)
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A token economy is a system of contingency management based on the systematic reinforcement of target behavior.
View the Source Premack's principle (Wikipedia)
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The Premack principle, or the relativity theory of reinforcement, states that more probable behaviors will reinforce less probable behaviors.
View the Source Wikipedia: Programmed learning
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Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully.
View the Source Classical Conditioning (Wikipedia)
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Classical conditioning (also respondent conditioning and Pavlovian conditioning) is a behavioral procedure in which a biologically potent stimulus (e.g. food, a puff of air on the eye) is paired with a neutral stimulus (e.g. the sound of a musical triangle).
View the Source Discrete Trial Training (Wikipedia)
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Discrete trial training (DTT) is a technique used by practitioners of applied behavior analysis (ABA) that was developed by Ivar Lovaas at the University of California, Los Angeles (UCLA).
View the Source Wikipedia: Applied Behavior Analysis
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Applied behavior analysis (ABA), also referred to as behavioral engineering, is a psychological discipline that uses respondent and operant conditioning to change human and animal behavior.
View the Source Radical behaviorism (Wikipedia)
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Radical behaviorism is a "philosophy of the science of behavior" developed by B. F. Skinner.
View the Source Wikipedia: Law of effect
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The law of effect, or Thorndike's law, is a psychology principle advanced by Edward Thorndike in 1898 on the matter of behavioral conditioning (not then formulated as such) which states that "responses that produce a satisfying effect in a particular situation become more likely to occur again in that situation, and responses that produce a discomforting effect become less likely to occur again in that
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