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Learning Theory and Concepts

Design-based learning

Instructional Design and Curriculum Frameworks

Design-based learning is an instructional approach in which students learn academic content and skills by working through the process of designing, building, and refining a solution to an authentic problem, integrating knowledge from multiple disciplines such as science, mathematics, and engineering along the way. It typically follows an iterative design cycle of identifying a problem, brainstorming and prototyping solutions, testing them, and refining the design based on feedback, mirroring practices used in engineering and industrial design. The approach is closely associated with STEM and STEAM education initiatives that aim to make abstract academic concepts concrete through hands-on, problem-driven project work. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/

Facts
Partially Attested
Origin Year
1980 1
Source says developed in the 1980s by Doreen Nelson, no exact year given
Core Claim
Inquiry-based pedagogy integrating design thinking and the design process into the classroom 1
Sources
1. Design-based learning (Wikipedia)
  • Lead section, final paragraph
    Design-based learning was developed in the 1980s by Doreen Nelson, a professor at California State Polytechnic University, Pomona and the Art Center College of Design.
  • Lead section, first paragraph
    Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.
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Design-based learning (Wikipedia)
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