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Pedagogical Approach

Game-Based Learning

Active and Experiential Learning Strategies

Game-based learning is an instructional approach that uses an actual game, digital or non-digital, with genuine rules, goals and competitive or cooperative play, as the vehicle for learning content, distinct from gamification, which layers game-like elements such as points and badges onto instruction that is not itself a game. It ranges from simple classroom review games to purpose-built educational video games and simulations, and has grown substantially since the 2000s alongside the wider expansion of educational technology.

Facts
Central Question
How can a game with defined learning outcomes balance subject matter with gameplay so that players retain the subject matter and apply it to the real world? 1
Most Effective For
Learning subjects, concepts, historical events or cultures, and skills through play 2
Sources
1. Wikipedia: Educational game
  • Game-based learning section, second sentence
    Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world.
  • In Group: Game, Simulation and Flipped Learning Strategies, Lead
    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.
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2. Educational game, Wikipedia
Lead section, second sentence
Quote, Lead section, second sentence
learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play
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