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Learning Theory and Concepts

Good Behavior Game

Behaviorist and Cognitive Processing Theories

The Good Behavior Game is a classroom management strategy used to increase self-regulation, group regulation and prosocial behavior among students while reducing problem behavior. Major research at the Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of students, some followed from first grade into their twenties, and multiple scientific studies have found that the game dramatically reduces problem behavior within days and weeks of its introduction.

Facts
Core Claim
Classroom disruptive behavior is reduced by dividing students into teams that win shared rewards for keeping their own team disruptive behavior below a set threshold, a group contingency rather than individual punishment. 1
Origin Year
1969 1
FAQs

What behaviors does a team lose a point for in the Good Behavior Game?

Leaving one's seat without permission and talking out without permission are scored. So is any act the teacher judges disruptive of instruction.

In the version teachers are usually given, a team is scored whenever a member does one of three things during the game period: leaving their seat without the teacher's permission, talking out loud without permission, or doing something the teacher judges to be disruptive of instruction. Teachers define each of these before the game starts, and often allow exceptions that are part of the accepted routine, such as quietly taking a bathroom pass. The game is best scheduled for blocks such as reading, math or independent seatwork, when the whole class is expected to show appropriate academic behavior.
Connections

Developed By

Source Montrose M. Wolf (1935-2004)

In Approach

Source Wikipedia: Good Behavior Game
Sources
1. Wikipedia: Good Behavior Game
Wikimedia Foundation
  • Good Behavior Game, History section, first paragraph
    The first study of GBG was published in 1969, using a 4th grade classroom. The study was the first application of applied behavior analysis to a whole classroom.
  • Good Behavior Game, History section, second paragraph
    Muriel Saunders, Harriet Barrish (a graduate student at the University of Kansas), and the professor and co-founder of applied-behavior analysis, the late Montrose Wolfe, co-created the Good Behavior Game in 1969.
  • In Approach: Behaviourism, Lead section
    The study was the first application of applied behavior analysis to a whole classroom.
  • In Group: Conditioning and Behavior Analysis Theories, Lead
    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior.
View the Source
Montrose M. Wolf (1935-2004)
Developed By: Montrose Wolf
Quote, Developed By: Montrose Wolf
who invented the good behavior game
View the Source
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