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Learning Theory and Concepts

Good Behavior Game

Behaviorist and Cognitive Processing Theories

The Good Behavior Game is a classroom management strategy used to increase self-regulation, group regulation and prosocial behavior among students while reducing problem behavior. Major research at the Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of students, some followed from first grade into their twenties, and multiple scientific studies have found that the game dramatically reduces problem behavior within days and weeks of its introduction.

Facts
Core Claim
Classroom disruptive behavior is reduced by dividing students into teams that win shared rewards for keeping their own team disruptive behavior below a set threshold, a group contingency rather than individual punishment. 1
Origin Year
1969 1
Connections

In Approach

Source Wikipedia: Good Behavior Game
Sources
1. Wikipedia: Good Behavior Game
Wikimedia Foundation
  • Good Behavior Game, History section, first paragraph
    The first study of GBG was published in 1969, using a 4th grade classroom. The study was the first application of applied behavior analysis to a whole classroom.
  • Good Behavior Game, History section, second paragraph
    Muriel Saunders, Harriet Barrish (a graduate student at the University of Kansas), and the professor and co-founder of applied-behavior analysis, the late Montrose Wolfe, co-created the Good Behavior Game in 1969.
  • In Approach: Behaviourism, Lead section
    The study was the first application of applied behavior analysis to a whole classroom.
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