Strategies that change the form of the class through play, simulation or inverted lecture and homework, including game-based learning, simulation-based learning and the flipped classroom. A strategy belongs here when the cited article defines it through games, simulation or moving lecture outside class time. It excludes project and collaborative methods, which sit in their own groups. Teachers choose these strategies when they want class time for practice and play, and when risk or cost makes real settings hard to use for learning.
All Game, Simulation and Flipped Learning Strategies
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Flipped classroom (Wikipedia)
Has Member: Flipped Classroom, LeadQuote, Has Member: Flipped Classroom, Lead
A flipped classroom is an instructional strategy and a type of blended learning.
View the Source Wikipedia: Educational game
Has Member: Game-Based Learning, LeadQuote, Has Member: Game-Based Learning, Lead
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.
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