Education Atlas

How Knowledge Is Built
Sign In
Text size
100%
Theme
Learning Theory and Concepts

Cone of Experience

Instructional Design and Curriculum Frameworks

The Cone of Experience is a visual model developed by educator Edgar Dale and presented in his 1946 book Audio-Visual Methods in Teaching, arranging learning experiences in a hierarchy from the most concrete, direct, hands-on experience at the base to the most abstract, purely verbal or symbolic experience at the apex, with various audiovisual media occupying intermediate positions. Dale intended the cone as a rough guide for choosing instructional media appropriate to a learner's level and the nature of the content, not as a claim about fixed retention rates for each level. The model is nonetheless widely reproduced today, including in teacher-training materials, in versions attaching specific numerical retention percentages to each band, such as remembering ten percent of what is read versus ninety percent of what is done, a set of figures with no basis in Dale's own work or in any identified research study and that learning scientists regard as an unsubstantiated myth that has attached itself to the original diagram.

Facts
Core Claim
Visual model developed by educator Edgar Dale (Audio-Visual Methods in Teaching, 1946), arranging learning experiences from concrete, direct experience to abstract, symbolic experience; the numerical retention percentages often attached to it have no basis in Dale's own work. 1
Origin Year
1946 1
Sources
1. Wikipedia
Wikimedia FoundationEdgar Dale, Cone of Experience section
Quote, Edgar Dale, Cone of Experience section
Dale's Cone of Experience, which he intended to provide an intuitive model of the concreteness of various kinds of audiovisual media, has been widely misrepresented.
View the Source
Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.